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BSc Creative Technologies

Bangor University

Institution
Bangor University
Level
undergraduate
Subject
Creative Technologies
Duration
3 years
UCAS code
GW49
Typical offer
UCAS 104-128

Entry requirements

Offers are tariff based, 104 - 128 tariff points from a Level 3 qualification e.g.: A-levels: Including minimum Grade C in Maths and grade C and Physics/Electronics.* General Studies and Key Skills not normally accepted. BTEC National Extended Diploma in a relevant subject: DMM-DDM Cambridge Technical Extended Diploma in a relevant subject: DMM-DDM City & Guilds Advanced Technical Extended Diploma (1080): considered on a case-by-case basis International Baccalaureate Diploma in a relevant subject (Science/Maths/Computing/IT).* Welsh Baccalaureate is accepted Access to HE in a relevant subject (Science/Maths/ Computing/IT)* T-levels: considered on a case-by-case basis. We also welcome applications from mature applicants. *Other subject areas may be considered on a case-by-case basis For full details go to our website and for a full list of accepted Level 3 qualifications, go to www.ucas.com

About this course

BSc (Hons) in Computer Science and Fashion Design, merging computing with creative design. Core topics include Programming, Computer Architecture, Embedded Systems, and Design & Creative Practice. Students have access to the fabLAB, a facility with digital manufacturing and prototyping equipment including laser cutters and 3D printers. An optional industry placement year of 7 to 12 months is available.

Modules

  • Professional Perspectives
  • Web Technologies
  • Imperative Programming Foundations
  • Introduction to Embedded Systems
  • Mathematics for Computing
  • Issues in Media, Journalism and Politics
  • Creative Practice
  • Cist Cynhyrchu
  • Production Toolkit
  • Industrial Projects
  • Human-Computer Interaction for User Experience
  • Prototyping and Fabrication
  • Data Systems, Management and Ethics
  • AI and Game Design
  • Design, Art, Creativity and Storytelling
  • Individual Project
  • Research Methods
  • Civic Computing Intervention
  • Creative Visualisation
  • Internet of Things
  • Information Visualisation
  • Advanced Game Development
  • Industry Placement Year
  • Summer Placement