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BA Game Design

Birmingham City University

Institution
Birmingham City University
Level
undergraduate
Subject
Game Design - BA (Hons)
Duration
3 years
UCAS code
1259
Typical offer
A-level BBC, UCAS 112

Entry requirements

Standard offer: 112 UCAS Tariff points. Learn more about UCAS Tariff points . Accelerate offer: 80 UCAS Tariff points. Find out more about BCU Accelerate . This course does not require evidence of GCSE qualifications. Please see A Level, BTEC and other level 3 requirements below. A Level / AS Level: A Level: 112 UCAS Tariff points / BBC (or equivalent) AS Level: Must be in a different subject to A Levels A maximum of four subjects will be considered Pearson BTEC (Diploma / Extended Diploma/ Extended Certificate): 112 UCAS Tariff points Diploma accepted with one A Level or equivalent level 3 qualifications Extended Certificate accepted with two A Levels or equivalent level 3 qualifications T Level: Merit overall All subjects considered Access to HE Diploma: Pass with 60 credits, 45 credits at level 3 OCR Cambridge Technical qualifications: 112 UCAS Tariff points NCFE CACHE Level 3 qualifications: 112 UCAS Tariff points WJEC Level 3 qualifications: 112 UCAS Tariff points Considered with two A Levels or equivalent level 3 qualification(s) Irish Leaving Certificate (Highers): Minimum of 112 UCAS Tariff points, achieved in five Higher level subjects Scottish Higher / Advanced Higher: 112 UCAS Tariff points from three Advanced Highers (CCD) or two Advanced Highers (CD) plus two Highers (CC) Welsh Baccalaureate: 112 UCAS Tariff points. Considered with three A Levels or equivalent level 3 qualifications UAL Level 3 Extended Diploma: Merit overall

About this course

BA (Hons) Game Art addresses the creation of visual assets and environments for games. Core topics include project management. The course includes an Individual Honours Project as a capstone module and holds TIGA accreditation. Industry-standard software such as Maya and ZBrush is available in a dedicated design lab.

Modules

  • Modelling
  • Game Asset Pipeline
  • Game Mechanics
  • Animation
  • Game Design
  • Rapid Design Prototyping
  • Game Studio Production
  • Worldbuilding
  • Immersive Technologies
  • Collaborative Practice
  • Virtual Production
  • Storytelling and Narrative
  • Console Game Development
  • Individual Honours Project