BSc Game Technology
Entry requirements
Standard offer: 112 UCAS Tariff points. Learn more about UCAS Tariff points . Accelerate offer: 80 UCAS Tariff points. Find out more about BCU Accelerate . This course does not require evidence of GCSE qualifications. Please see A Level, BTEC and other level 3 requirements below. A Level / AS Level: A Level: 112 UCAS Tariff points / BBC (or equivalent) AS Level: Must be in a different subject to A Levels A maximum of four subjects will be considered Pearson BTEC (Diploma / Extended Diploma/ Extended Certificate): 112 UCAS Tariff points Diploma accepted with one A Level or equivalent level 3 qualifications Extended Certificate accepted with two A Levels or equivalent level 3 qualifications T Level: Merit overall All subjects considered Access to HE Diploma: Pass with 60 credits, 45 credits at level 3 OCR Cambridge Technical qualifications: 112 UCAS Tariff points NCFE CACHE Level 3 qualifications: 112 UCAS Tariff points WJEC Level 3 qualifications: 112 UCAS Tariff points Considered with two A Levels or equivalent level 3 qualification(s) Irish Leaving Certificate (Highers): Minimum of 112 UCAS Tariff points, achieved in five Higher level subjects Scottish Higher / Advanced Higher: 112 UCAS Tariff points from three Advanced Highers (CCD) or two Advanced Highers (CD) plus two Highers (CC) Welsh Baccalaureate: 112 UCAS Tariff points. Considered with three A Levels or equivalent level 3 qualifications UAL Level 3 Extended Diploma: Merit overall
About this course
BSc (Hons) Game Art, combining creative practice with game technology. Core topics include Project Management and Design & Creative Practice. Students complete a substantial independent honours project in their final year. The course includes a game studio production module where teams develop a game from concept to completion.
Modules
- Modelling
- Game Asset Pipeline
- Game Mechanics
- Animation
- Game Design
- Mobile Development
- Game Studio Production
- Worldbuilding
- Immersive Technologies
- Collaborative Practice
- Virtual Production
- Game Audio
- Console Game Development
- Individual Honours Project