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BSc Game Technology

Birmingham City University

Institution
Birmingham City University
Level
undergraduate
Subject
Game Technology - BSc (Hons)
Duration
3 years
UCAS code
1258
Typical offer
A-level BBC, UCAS 112

Entry requirements

Standard offer: 112 UCAS Tariff points. Learn more about UCAS Tariff points . Accelerate offer: 80 UCAS Tariff points. Find out more about BCU Accelerate . This course does not require evidence of GCSE qualifications. Please see A Level, BTEC and other level 3 requirements below. A Level / AS Level: A Level: 112 UCAS Tariff points / BBC (or equivalent) AS Level: Must be in a different subject to A Levels A maximum of four subjects will be considered Pearson BTEC (Diploma / Extended Diploma/ Extended Certificate): 112 UCAS Tariff points Diploma accepted with one A Level or equivalent level 3 qualifications Extended Certificate accepted with two A Levels or equivalent level 3 qualifications T Level: Merit overall All subjects considered Access to HE Diploma: Pass with 60 credits, 45 credits at level 3 OCR Cambridge Technical qualifications: 112 UCAS Tariff points NCFE CACHE Level 3 qualifications: 112 UCAS Tariff points WJEC Level 3 qualifications: 112 UCAS Tariff points Considered with two A Levels or equivalent level 3 qualification(s) Irish Leaving Certificate (Highers): Minimum of 112 UCAS Tariff points, achieved in five Higher level subjects Scottish Higher / Advanced Higher: 112 UCAS Tariff points from three Advanced Highers (CCD) or two Advanced Highers (CD) plus two Highers (CC) Welsh Baccalaureate: 112 UCAS Tariff points. Considered with three A Levels or equivalent level 3 qualifications UAL Level 3 Extended Diploma: Merit overall

About this course

BSc (Hons) Game Art, combining creative practice with game technology. Core topics include Project Management and Design & Creative Practice. Students complete a substantial independent honours project in their final year. The course includes a game studio production module where teams develop a game from concept to completion.

Modules

  • Modelling
  • Game Asset Pipeline
  • Game Mechanics
  • Animation
  • Game Design
  • Mobile Development
  • Game Studio Production
  • Worldbuilding
  • Immersive Technologies
  • Collaborative Practice
  • Virtual Production
  • Game Audio
  • Console Game Development
  • Individual Honours Project