BSc Computer Science with Games Technology
City St George's, University of London
Entry requirements
A level: ABB (Computer Science or Maths or other science preferred) IB: 31 points including 5 in Mathematics at Higher or Standard Level and minimum of grade 5 in Standard Level English
About this course
BSc in Computer Science and Animation, interactive, film and sound. Core topics include Programming, Computer Architecture, Signal Processing, Artificial Intelligence & Machine Learning, Statistics, and Systems Design. The programme offers BSC and TIGA accreditation, with an optional one-year industry placement. A major individual project in the final year allows independent, in-depth work on a computing topic.
Modules
- Professional Placement & Career Development module
- Introduction to Algorithms
- Mathematics for Computing
- Systems Architecture
- Programming in Java
- Databases
- Operating Systems
- Computer Science, Ethics & Society
- Data Structures and Algorithms
- Computer Networks
- Object-Oriented Analysis and Design
- Professional Development in IT
- Team Project
- Games Technology
- Programming in C++
- Work Based Project
- Continuing Professional Development in IT
- Accenture School of Tech: Building Skills in Tech Transformation, Cloud and Consultancy
- Individual Project
- Advanced Games Technology
- Language Processors
- Advanced Databases
- Computer Graphics
- Theory of Computation
- Data Visualization
- Digital Signal Processing and Audio Programming
- Advanced Programming - Concurrency
- Functional Programming
- Natural Language Processing
- Cloud Computing
- Information Security Fundamentals
- Computer Vision
- Introduction to Artificial Intelligence
- Programming and Mathematics for AI
- Agents and Multi Agents Systems
- User Centred Systems Design
- Semantic Web Technologies and Knowledge Graphs
- Hewlett Packard Enterprise: Technology Consulting
- Web Development
- Principles of Artificial Intelligence
- Information Retrieval