MSci Computer Games Programming /
Entry requirements
A level: BSc (Hons) : BBB to include one from Mathematics, Physics, Chemistry, Further Mathematics, Computer Science, Computing or Design Technology. Excludes General Studies MSci : ABB to include one from Mathematics, Physics, Chemistry, Further Mathematics, Computer Science, Computing or Design Technology. Excludes General Studies IB: BSc (Hons) : 29 points to include either Mathematics, Physics, Chemistry, Design Technology or IT at Higher level MSci : 31 points to include either Mathematics, Physics, Chemistry, Design Technology or IT at Higher level
About this course
MSci in Computer Games Programming. Core topics include Programming, Artificial Intelligence & Machine Learning, Project Management, Design & Creative Practice, and Ethics & Professional Practice. The programme includes an individual project and collaborative work with designers and artists, using commercial game engines such as Unity and Unreal.
Modules
- Concept Development, Prototyping and Design – 30 credits
- Hack Lab and Creative Play – 30 credits
- Interactive Narratives and Immersive Experiences – 30 credits
- Skills Lab – 30 credits
- Artificial Intelligence for Game Development – 30 credits
- Graphics and Physics Programming for Game Development – 30 credits
- Professional Development in Emerging Technologies – 30 credits
- Experimental Games Project – 30 credits
- Advanced Graphics for Games – 30 credits
- Network Programming for Game Development – 30 credits
- Advanced Game Technology Mobile and Engine Tools – 30 credits
- Individual Project
- Technical Graphics
- Game Engines
- Serious Games
- Going Cross-Platform: Console Game Development