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BSc Computer Science for Games Programming

University of Hull

Institution
University of Hull
Level
undergraduate
Subject
Computer Sciences
Duration
3 years
UCAS code
G495
Typical offer
IB 28, UCAS 96-112

Entry requirements

Most importantly, you need ambition. Together with our support and opportunities, you can go further than you ever thought possible. Our typical offer for this course is 96–112 UCAS points . Our contextual offer is 96 points. But there’s no ceiling on ambition. At least 80 points must come from A levels, BTEC, or other equivalent qualifications. Remember, we look at your whole application – not just grades. Achievements, work experience, extracurricular activities: they all count here. We also consider qualifications and experience from the UK and worldwide that may not exactly match those listed. Not sure if you’ll meet the entry requirements? Talk to our Admissions team today . We’ll look at your circumstances, give you personalised guidance and help you understand your options, one of which could be a Foundation Year . Applicants should also have GCSE Maths at Grade 4 or C or above. Alternative qualifications IB Diploma: 28 points Pass Access to HE Diploma overall with a minimum of 96-112 UCAS tariff points

About this course

BSc (Hons) in Animation, Interactive, Film and Sound. Core topics include Programming, Artificial Intelligence & Machine Learning, Systems Design, Data Analysis, and Project Management. The degree is accredited by the British Computer Society, and includes an optional paid placement year with employers such as BT, BAE Systems, Microsoft or IBM. A substantial individual project forms a major part of the third year.

Modules

  • Preparing for Learning in Higher Education
  • Group Challenge (Sciences)
  • Foundation Mathematics 1
  • Foundation Mathematics 2
  • Introduction to Computing.
  • Foundation in Data Analysis
  • Programming Portfolio
  • Algorithms and Data Structures
  • Computational Thinking
  • Databases and the Cloud
  • Professional Development
  • Advanced Programming
  • eXtended Reality Development
  • Graphics Programming
  • Artificial Intelligence
  • Foundations of Cyber Security and Secure Development
  • Design, Develop, Deploy
  • Honours Stage Project
  • Communicating and Teaching Computing
  • Parallel and Concurrent Programming
  • Games Architecture
  • Distributed Systems Programming
  • Simulation and Artificial Intelligence for Games Programming
  • Study Abroad
  • Year Out in Industry or Commerce
  • Commercial Development Practice
  • Real-time Graphics
  • Simulation and Concurrency
  • C++ Programming and Design
  • Cutting Edge Concepts