BSc Computer Science
Entry requirements
Qualifications needed for 2027: BSc (Hons): 112-128 UCAS tariff points At least two A-levels, or a BTEC National Extended Diploma (DMM) or equivalent qualifications. Applications from those that have undertaken a foundation year in computing will also be considered. BSc (Hons) including foundation year: 64 UCAS tariff points For the degree with a foundation year, a minimum of 64 UCAS points from A-levels or equivalent Level 3 qualifications is required. Additional requirements: Entry onto this course does not require an interview, entrance test, audition or portfolio. English language: English language requirement for this course: Academic IELTS of 6.0 overall, with no element below 5.5. If you do not meet our English language requirements , you may be eligible for Kingston University's pre-sessional English language course. Check out our English Language Programme page for more details. If you’re applying from a recognised majority English-speaking country (MESC), you won’t need to meet the requirements. For further information on country-specific entry requirements, please explore our International section of the website.
About this course
BSc (Hons) in Computer Science. Core topics include Programming, Systems Design, Computer Architecture, Data Analysis, Artificial Intelligence & Machine Learning, and Entrepreneurship. An optional industrial placement year is available, leading to a four-year sandwich degree on successful completion. Students develop a portfolio of software products and design artefacts integrated into an online showcase.
Modules
- Industrial Placement
- Computing Fundamentals
- Programming I: Thinking Like a Programmer
- Requirements Analysis and Design
- Professional Environments 1
- Computing Systems
- Professional Environments 2
- Database Driven Application Development
- Programming II - Software Development
- Networking Concepts
- User Centred Design
- Individual Project
- Future Skills Apply
- Advanced Data Modelling
- Digital Entrepreneurship
- Programming III – Patterns and Algorithms
- Software Development Practice
- User Experience Design Thinking
- Mobile Application Development
- Internet Protocols and Services
- Cryptography and Network Security