BSc Artificial Intelligence
Entry requirements
A level: AAB IB: 34 points overall or 6,6,5 in 3 HL subjects including Mathematics/Computer Science. BTEC: D in BTEC and AA in A levels (to include either Mathematics or Computer Science).; DD in BTEC and A in A level in Mathematics or Computer Science.; D*DD in a relevant diploma plus A level Maths or Computer Science grade B (GCSE Maths grade A/7 required if A level Mathematics not taken).
About this course
BSc (Hons) in Artificial Intelligence. Core topics include Programming, Computer Architecture, Data Analysis, and Artificial Intelligence & Machine Learning. The curriculum includes a dedicated honours year computer science project in the final stage.
Modules
- DESIGNING SYSTEMS FOR THE DIGITAL SOCIETY
- INTRODUCTION TO PROGRAMMING
- PROGRAMMING LANGUAGE PARADIGMS
- COMPUTER SYSTEMS
- DATA STRUCTURES AND ALGORITHMS
- OBJECT-ORIENTED PROGRAMMING
- ADVANCED ARTIFICIAL INTELLIGENCE
- DATABASE DEVELOPMENT
- SOFTWARE ENGINEERING FUNDAMENTALS
- GROUP SOFTWARE PROJECT
- COMPLEXITY OF ALGORITHMS
- CORE DATA SCIENCE
- APP DEVELOPMENT
- PRINCIPLES OF COMPUTER GAMES DESIGN AND IMPLEMENTATION
- COMPUTER-BASED TRADING IN FINANCIAL MARKETS
- CYBER SECURITY
- INTRODUCTION TO THEORY OF COMPUTATION
- HONOURS YEAR COMPUTER SCIENCE PROJECT
- DATA MINING AND VISUALISATION
- AUTONOMOUS MOBILE ROBOTICS
- BIG DATA ANALYTICS
- INTRODUCTION TO COMPUTATIONAL GAME THEORY
- KNOWLEDGE REPRESENTATION AND REASONING
- OPTIMISATION
- FORMAL METHODS
- ONTOLOGIES AND SEMANTIC WEB
- NETWORK MINING AND ANALYSIS
- HIGH PERFORMANCE COMPUTING
- COMMUNICATING COMPUTER SCIENCE
- ROBOT PERCEPTION AND MANIPULATION
- ADVANCED TOPICS IN COMPUTER GAME DEVELOPMENT
- MUSIC INTELLIGENCE
- CYBERPSYCHOLOGY-HUMAN COMPUTER INTERACTION