BSc Esports
About this course
BSc (Hons) in Esports, a games design degree centered on the commercial, operational, and psychological dimensions of competitive gaming. Core topics include Research Methods, Project Management, and Ethics & Professional Practice. The programme offers flexible study options including a foundation year and part-time routes, alongside practical opportunities in event delivery, media production, and coaching. The first year covers foundational concepts through Understanding Esports Media, Doing Sport & Exercise Psychology in the Digital Age, Ready, Player One? Gameplay & Academic Skills, Esports Events Fundamentals, Digital Esports Marketing, and Esports Business Fundamentals. The second year advances into specialized study with Ready, Player Two? Coaching, Strategy and Analysis for Esports, Esports Event Theory & Design, Esports Professional Practice, and Doing Research in Esports, complemented by optional modules such as Digital Sport Marketing Practice, Talent Identification and Development, and Esports On-air Talent and Production. The final year focuses on an independent Esports Development Project, supported by optional choices including Esports Industry Experience, Business Success in the Global Esports Market, Psychology of Peak Performance, Managing Esports Marketing Campaigns, Social and Welfare Issues in Sport, Global Sport Media, and Esports Event Production and Delivery.
Written by AI from the university's course page and module list. It can get details wrong, so check the official course page before you rely on it.
Entry requirements
A typical offer for our BSc Esports degree would be: CCC – BCC at A Level or, MMM at BTEC/Cambridge Technical or, Pass (C and above) at T Level Further Information: If you have non-traditional qualifications or have experience working within sport development, PE and/or youth sport then we will consider your application. We welcome applications from students with a mix of A levels and BTEC/Cambridge Technical qualifications. For more information on how to make an application, please visit our How to Apply page . If you are an International student and would like information on making an application, please see our How to Apply page. Integrated Foundation Year (IFY) Entry Requirements: Admission to this foundation course is normally: DEE at A Level or, MPP at BTEC or, Pass (D or E) at T Level However, we would also like to hear from you if you have professional or industry experience instead, a range of other qualifications or self-developed subject knowledge that relates to the course you wish to study.
What students say
Based on about 9 final-year students who answered (a small group: a rough guide only)
- Teaching on my course: 80%
- Learning opportunities: 89%
- Assessment and feedback: 79%
- Academic support: 89%
- Organisation and management: 79%
- Learning resources: 81%
- Student voice: 83%
Do students stay on the course?
Based on about 15 students who started (a small group: a rough guide only)
- Continued on course: 90%
- Left higher education: 15%
What graduates do next
Based on about 9 graduates who answered, across similar courses at this university (a small group: a rough guide only)
- Working: 80%
- Unemployed: 20%
Most common jobs
- Elementary occupations: 20%
- Information Technology Professionals: 20%
- Science, engineering and technology associate professionals: 20%
- Skilled trades occupations: 10%
- Business and public service associate professionals: 10%
- Find their work meaningful: 50%
- Feel on track for their future plans: 50%
- Use what they learnt on the course: 40%
Where graduates work (5 years on)
Based on about 45 graduates, across similar courses at this university
- North West: 5%
- Yorkshire and the Humber: 10%
- East Midlands: 25%
- West Midlands: 15%
- East of England: 15%
- London: 20%
- South East: 5%
Who gets in
Based on about 20 students who started (a small group: a rough guide only)
- A levels: 95%
- Other HE qualification: 5%
Accreditation & quality ratings
TEF 2023 (whole university): Silver overall, Silver for student experience, Silver for student outcomes.
Modules
- Professional and Academic Skills for University Study
- Applied Learning Project
- Foundation in Sport
- Understanding Esports Media
- Doing Sport & Exercise Psychology in the Digital Age
- Ready, Player One? Gameplay & Academic Skills
- Esports Events Fundamentals
- Digital Esports Marketing
- Esports Business Fundamentals
- Ready, Player Two? Coaching, Strategy and Analysis for Esports
- Esports Event Theory & Design
- Esports Professional Practice
- Doing Research in Esports
- Digital Sport Marketing Practice
- Talent Identification and Development
- Esports On-air Talent and Production
- Esports Development Project
- Esports Industry Experience
- Business Success in the Global Esports Market
- Psychology of Peak Performance
- Managing Esports Marketing Campaigns
- Social and Welfare Issues in Sport
- Global Sport Media
- Esports Event Production and Delivery
Questions about this course
How much do graduates of BSc Esports at University of Northampton earn?
The median salary is £24,000 after 15 months, £23,000 after 3 years, £29,000 after 5 years. After five years the middle half of graduates earn between £23,000 and £36,000. The £29,000 median after five years is £1,500 more than the UK median for Computer games and animation.
What do graduates of BSc Esports at University of Northampton do next?
80% were in work or further study 15 months after finishing (Graduate Outcomes 2022-23).
Are students happy with the teaching on BSc Esports at University of Northampton?
80% of final-year students were positive about the teaching in the National Student Survey 2024-25.
What grades do I need for BSc Esports at University of Northampton?
The typical offer is CCC at A level. The average entrant had 105 UCAS points.
How many students continue on BSc Esports at University of Northampton?
90% of students continued into their second year, and 15% left higher education.