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BSc Computer Science (Games Development)

University of Plymouth

Institution
University of Plymouth
Level
undergraduate
Subject
Computer Science (Games Development)
Duration
3 years
UCAS code
I622

Entry requirements

GCSE: GCSE English and Mathematics at grade C/4 or above are required. A level: 104 points from a minimum of 2 A levels. 18 Unit BTEC National Diploma/QCF Extended Diploma: DMM – in science-related subjects: IT, Humanities, Engineering, Software Development, IT Practitioners, Business, Computing, Science. BTEC National Diploma Modules If you hold a BTEC qualification it is vital that you provide our Admissions team with details of the exact modules you have studied as part of the BTEC. Without this information we may be unable to process your application quickly and you could experience significant delays in the progress of your application to study with us. Please explicitly state the full list of modules within your qualification at the time of application. All Access courses: Pass Access to Higher Education Diploma in a relevant subject (e.g. Computer Science, Science, Engineering, Mathematics, Technology) with at least 33 Level 3 credits at Merit and/or Distinction. T level: Merit overall in Digital: Digital Production, Design and Development or Digital Support Services. International Baccalaureate: 26 overall. English and Mathematics accepted within as GCSE equivalent.

About this course

BSc (Hons) in Computer Science and Animation, interactive, film and sound. Core topics include Programming, Computer Architecture, and Artificial Intelligence & Machine Learning. The course includes an optional year-long industry placement. Students participate in national events such as EGX, Develop, Tranzfuser, and the Global Game Jam.

Modules

  • Computing Related Placement (Generic)
  • Stage 1 Computing Placement Preparation
  • Software Engineering 1
  • Computer Systems
  • Cyber Security & Networks
  • Algorithms, Data Structures and Mathematics
  • Computing Practice
  • Stage 2 Computing Placement Preparation
  • Software Engineering 2
  • Information Management & Retrieval
  • Artificial Intelligence
  • Computing Group Project
  • Mechanics and Systems
  • Computing Project
  • Team Enterprise
  • Computing Product Development, Management & Delivery
  • Full-Stack Development
  • HCI, Usability and Visualization
  • Games Graphics Pipelines
  • Immersive Game Technologies