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BSc Computer Games Technology

University of Portsmouth

Institution
University of Portsmouth
Level
undergraduate
Subject
Computer Games Technology
Duration
3 years
UCAS code
U1671PYC
Median salary
£33,000 after 5 years

See the highest paying Computer Science degrees in the UK →

Admissions (2022 entry, home applicants)

Offer rate 96%: 177 offers from 184 applications, from the university's Freedom of Information return.

What students say

Based on about 61 final-year students who answered, across similar courses at this university

  • Teaching on my course: 93%
  • Learning opportunities: 84%
  • Assessment and feedback: 94%
  • Academic support: 94%
  • Organisation and management: 83%
  • Learning resources: 93%
  • Student voice: 85%

Do students stay on the course?

Based on about 60 students who started

  • Continued on course: 85%
  • Left higher education: 15%

What graduates do next

Based on about 17 graduates who answered (a small group: a rough guide only)

  • Working: 70%
  • Working and studying: 15%
  • Further study: 5%
  • Unemployed: 5%

Most common jobs

  • Information Technology Professionals: 30%
  • Sales occupations: 10%
  • Web and Multimedia Design Professionals: 10%
  • Elementary occupations: 10%
  • Science, engineering and technology associate professionals: 10%
  • Find their work meaningful: 70%
  • Feel on track for their future plans: 75%
  • Use what they learnt on the course: 80%

Where graduates work (5 years on)

Based on about 470 graduates, across similar courses at this university

  • North West: 2%
  • West Midlands: 3%
  • East of England: 9%
  • London: 22%
  • South East: 56%
  • South West: 6%
  • Wales: 1%

Who gets in

Based on about 200 students who started, across similar courses at this university

  • A levels: 96%
  • Baccalaureate: 1%
  • A degree: 1%
  • Other HE qualification: 2%
  • No formal qualifications: 1%

Accreditation & quality ratings

  • Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.

TEF 2023 (whole university): Gold overall, Gold for student experience, Silver for student outcomes.

Questions about this course

How much do graduates of BSc Computer Games Technology at University of Portsmouth earn?

The median salary is £29,000 after 15 months, £26,500 after 3 years, £33,000 after 5 years. After five years the middle half of graduates earn between £24,500 and £43,500. The £33,000 median after five years is £5,500 more than the UK median for Computer games and animation.

What do graduates of BSc Computer Games Technology at University of Portsmouth do next?

90% were in work or further study 15 months after finishing (Graduate Outcomes 2022-23).

Are students happy with the teaching on BSc Computer Games Technology at University of Portsmouth?

93% of final-year students were positive about the teaching in the National Student Survey 2024-25.

What grades do I need for BSc Computer Games Technology at University of Portsmouth?

The average entrant had 128 UCAS points.

What is the offer rate for BSc Computer Games Technology at University of Portsmouth?

96% of home applicants received an offer for 2022 entry: 177 offers from 184 applications, according to the university's Freedom of Information return.

Is BSc Computer Games Technology at University of Portsmouth accredited?

Yes. Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.

Does BSc Computer Games Technology at University of Portsmouth include a placement year or year abroad?

The course has an optional placement year and an optional year abroad.

How many students continue on BSc Computer Games Technology at University of Portsmouth?

85% of students continued into their second year, and 15% left higher education.