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BA Esports

University of West London

Institution
University of West London
Level
undergraduate
Subject
BA (Hons) Esports
Duration
3 years
UCAS code
N712
Typical offer
A-level BCC

Entry requirements

104 UCAS points required from level 3 qualifications. These can include: A Levels at grade B, C and C, or above BTEC Extended Diploma with Distinction, Merit, Merit Access to HE Diploma T Levels You also need GCSE English and Maths (grade 9 – 4 / A* - C) or Level 2 equivalents.

About this course

BA (Hons) in Film Studies, combining analysis of film and media with practical production skills. Core topics include Research Methods, Project Management, Communication & Writing, Critical & Analytical Thinking, and Design & Creative Practice. The programme includes an Industry Experience module with structured placement preparation and negotiation with host organisations. A Dissertation and Video Essays module in the final year integrate critical analysis with practical production work.

Modules

  • English Literature I: History, Form and Genre
  • English Literature II: Critical Approaches (double credit module)
  • Video Production
  • Video Documentary Production
  • Foundations of Creative Writing
  • Principles of Esports
  • Podcasting
  • Video Production for Esports
  • Game Design and Concept
  • Introduction to Media Ethics
  • Personal Livestreaming
  • Literature and Modernity
  • The Canon Reloaded
  • Media Content Production
  • Industry Experience
  • Visual Media Cultures
  • Worldbuilding
  • Esports Event Fundamentals
  • Esports Team Game Analysis and Data Management
  • Professional Skills and Live Brief
  • Social Media Marketing and Community Management
  • Research Project
  • Multi-Camera Livestreaming
  • British and Irish Drama since 1945
  • Contemporary Writers and the City
  • Dissertation
  • Video Essays
  • Bodies, Identities, Futures
  • Writing for Performance
  • Project (mini)
  • Planning, Pitching, and Production
  • Advanced Esports Broadcast
  • Creative Practice in Games
  • Emerging Technologies in Esports and Livestreaming
  • Esports Major Project