BA Animation and Game Art
Entry requirements
UCAS tariff points: 104 A-level: BCC BTEC National Extended Diploma: DMM T-level: Merit
About this course
BA (Hons) in Animation, Interactive, Film and Sound and Photography, covering creative practice across these disciplines. Core topics include research methods and ethics and professional practice. Students use industry-standard software including Maya, ZBrush, Unreal Engine and Adobe Suite, and have access to specialist equipment such as lightboxes and VR kits. The final year includes a portfolio project presented to industry professionals at the Annual Arts Degree Show.
Modules
- Animation Practices
- Concept Art Practices
- Game Art Communication
- 3D Asset Creation
- 2D Game Construction
- Optional modules offered by the Centre for Academic English and Skills/Institute of Education
- Animation Production: Narrative Workflows
- Animation Techniques and practices
- Experimental Film Production
- Music Video Production
- Character Art
- Environment Art
- Production Design
- Character Rigging and Motion Capture
- UI Art
- Interactive Experience
- Optional modules offered by the Centre for Academic English and Skills/Institute of Education
- Animation Negotiated Production 2
- Animation Negotiated Production 3
- Animation Specialist Development
- Pre-Production Practices (Dissertation equivalent)
- Professional Practice
- Previsualisation, Research and Development
- Game Art Individual Portfolio Project
- Game Development Group Project
- Supplementary Skills for Game Artists