BA Digital Media, Culture and Communication
Entry requirements
A level: ABB IB: 34 points overall BTEC: DDM We consider a range of BTEC qualifications equivalent to 3 A Levels, or in combination with A Levels or other qualifications. For example: Distinction, Distinction in BTEC Level 3 National Diploma plus B at A Level Distinction in BTEC Level 3 National Extended Certificate plus AB at A level Distinction, Distinction in 2 BTEC Level 3 National Extended Certificates plus B at A level
About this course
BA (Hons) Digital Media, Culture and Communication, a film studies degree examining how digital media, culture and communication shape modern life and interaction. Core topics include Design & Creative Practice. Students can also opt to include a placement year to gain professional experience before graduation. The first year establishes foundational knowledge through modules such as Introduction to Media Technologies, Story for Interactive Media, Living In Digital Cultures, and Introduction to Digital Culture. The second year builds on this with studies in Societies and the Climate Crisis, Popular Culture, Media and Society, Questioning Digital Cultures, and Digital Media, Power and Social Change. The final year involves a Creative Project alongside option modules covering Business and Innovation in Digital Enterprise, Gaming: Industry and Culture, Speculative Design, and Crime, Media and Culture.
Modules
- Introduction to Media Technologies
- Story for Interactive Media
- Living In Digital Cultures
- Introduction to Digital Culture
- Investigating Social Problems
- Theorising the Social World
- Societies and the Climate Crisis
- Popular Culture, Media and Society
- Questioning Digital Cultures
- Digital Media, Power and Social Change
- User Experience Design
- Interactive Media and Society
- Disability, Accessibility and Representation in the Creative Industries
- Social Interactions and Conversation Analysis
- Body and Society
- Gender Sexualities and Inequalities
- GUI Media: Aesthetics and Issues of the Digital Screen
- Creative Project
- AI in Society
- Business and Innovation in Digital Enterprise
- Gaming: Industry and Culture
- Speculative Design
- Crime, Media and Culture
- Talk at Work
- Morbidity, Culture and Corpses
- AI and its Application to Creative Practice
- Global Producing Contexts
- The Future of Story: Storytelling in the Digital Age